How to Make Your Mind Move

Cambridge Creativity Commons in partnership with Catalyst Conversations invite you to the 3rd Annual STEAM Conversation April 21st, 3-5pm at Lesley University College of Art and Design.

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Join choreographers/dancers Peter DiMuro and Jody Weber and scientist/dancer Terina-Jasmine Alladin from the Science Club for Girls as they demonstrate how the movement of our bodies can help us understand the world around us. Join us for a dynamic conversation followed by a dance party to express your own creative moves! This event is an El STEAM Collaboration.

Presenter at ESE Annual Education Conference

Cambridge Creativity Commons and Cambridge Public Schools STEM department presented our project, Interactive Eco-systems, at the annual State Elementary and Secondary Education conference in Marlborough, MA on Tuesday. This was to specifically highlight the Creativity and Innovation grant award and how we’ve used the new Creativity Rubric to shape and improve our project going into the second year. Thankful for the continuing support and award from DESE and CPS and excited to begin the work this year integrating art, science and technology!

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A STEAM Conversation: Learning Through the Lens of Art & Science – April 23rd!

Join us for a dynamic talk between scientists and designers from DeScience followed by a hands-on workshop where you can engage in the overlapping creative processes of both artists and scientists.  The event April 23rd 3 – 4:30 at the new Lunder Arts Center at Lesley University College of Art & Design. CCC partners once again with Catalyst Conversations to organize and host this second annual STEAM education event during Cambridge Science Festival! Event supported by the Expanded Learning STEAM Network.23c972_69b4a283e55a4379965447d158711744.jpg_srz_p_980_702_75_22_0.50_1.20_0

Register Here! Limited Space

Awarded EL STEAM mini-grants!!

I’m excited to announce Cambridge Creativity Commons (CCC) in partnership with Catalyst Conversations (CC) and the East End House (EEH) has been awarded two Expanded Learning STEAM (ELSTEAM) mini-grants for events and programs aligned with the Cambridge Science Festival! this spring!  Continue reading Awarded EL STEAM mini-grants!!

Kinetic Sculpture with 8th grade artist/scientists!

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We are very excited our project was featured on the Cambridge Public Schools Facebook page! This project was based on using ‘Forces at a Distance’ electricity, electromagnetism, magnetism and gravity to create a kinetic sculpture. Students were given a wide variety of materials and tools to create with, including use of power tools, batteries, decorative materials and their own imagination! Continue reading Kinetic Sculpture with 8th grade artist/scientists!

Eco-System STEAM learning – CPS article!

Check out the article on the Rindge Avenue Upper School website!!! http://rindgeavenue.cpsd.us/flash/ecomuve_2014

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Overview
As part of 6th grade life science and ecology/ecosystems studies, Cambridge Public Schools uses a computerbased virtual environment developed by Harvard called EcoMUVE
(http://ecomuve.gse.harvard.edu/module2.html). Students are presented with a scenario related to a forest ecosystem and utilize the virtual environment in EcoMUVE to come to a solution. From the EcoMUVE website, “students work in teams to visit the two islands over a span of fifty years to see how the populations and forest structure change on each island over time.” This year, 6th grade science teacher Dave Suchy and his students at RAUC expanded upon the EcoMUVE curriculum by collaborating with Ingrid Gustafson, CPS Instructional Technology Specialist and Kyle Browne, director of Cambridge Creativity Commons (cambridgecreativitycommons.org). As a final project articulating a hypothesis and solution to a problem, students created mixed media scientific illustrations depicting the EcoMUVE web of organism interactions. Their paper based ecosystem webs were made into computer based interactive simulations by connecting MaKeyMaKey kits (http://MaKeyMaKey.com/) and were controlled by programming with Scratch (http://scratch.mit.edu/). Students gained practice in 21st century skills such as collaborating and creativity throughout the duration of this project by engaging in STEAM education Science, Technology, Engineering, Art, and Mathematics.  Continue reading Eco-System STEAM learning – CPS article!